Casual mobile game

A Unity game taken from playable prototype to store release, with ads and in-app purchases.

SCORE 1,240

What this project involves

Casual games succeed on a simple, satisfying core loop. We prototype that loop first, test it, then build levels, art and progression around whatever works.

What we deliver

  • Game design and playable prototype
  • 2D or 3D art and animation
  • Levels, progression and balancing
  • Rewarded ads and in-app purchases
  • Analytics, performance tuning and store release

The challenge

Casual games compete for attention in very crowded stores. Many teams spend months on art and levels before finding out whether the core game is fun.

Our solution

We prototype the core mechanic first, test it with players, then build levels, art and progression around what works.

  • Playable prototype within the first sprint
  • 2D or 3D art and animation
  • Rewarded ads and in-app purchases
  • Analytics to see where players stop

The results

This approach is designed to prove the game is fun early, reduce wasted spending and launch with the data needed to improve retention.

Tell us what you want to build

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